MapBox hasn’t documented this anywhere that I can find, which either means (a) they haven’t gotten around to it or (b) this isn’t a stable API and it could change in a future TileMill release. If you automate your tile generation this way, make sure your job still works when you install a new version of TileMill. With all of that said, I’ve been asked this question often enough that I figured it deserved a post.
The first step is locating TileMill’s index.js. On Ubuntu it is sitting at /usr/share/tilemill. On Windows it’ll depend on whether you’re 32bit or 64bit, but assuming you put it in the default place it’ll be something like C:\Program Files (x86)\TileMill-v0.10.1\tilemill. Because TileMill’s node isn’t in the system path on Windows, before you do anything you’ll need to be in that folder.
Having node execute index.js by itself just launches TileMill, but there are other command options, including export. To see the full list of commands:
Windows
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.\node.exe .\index.js --help
Ubuntu
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/usr/share/tilemill/index.js --help
That will give you:
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Usage: /usr/share/tilemill/index.js [command] --helpfor a list of options. Available commands are: start: start application core: start ui server export: export project test: test server process tile: start tile server
export is what we’re interested in. Firing that command without any arguments will give you your options.
Options: --format=[format] Export format (png|pdf|svg|mbtiles|upload|sync). (Default: undefined) --bbox=[xmin,ymin,xmax,ymax] Comma separated coordinates of bounding box to export. (Default: undefined) --minzoom=[zoom] MBTiles: minimum zoom level to export. (Default: undefined) --maxzoom=[zoom] MBTiles: maximum zoom level to export. (Default: undefined) --width=[width] Image: image width in pixels. (Default: 400) --height=[height] Image: image height in pixels. (Default: 400) --url=[url] URL to PUT updates to. (Default: undefined) --log Write crash logs to destination directory. (Default: undefined) --quiet Suppresses progress output. (Default: undefined) --scheme=[scanline|pyramid|file] Enumeration scheme that defines the order inwhich tiles will be rendered. (Default: "scanline") --job=[file] Store state in this file. If it exists, that job will be resumed. (Default: false) --list=[file] Provide a list file for filescheme render. (Default: false) --metatile=[num] Metatile size. (Default: undefined) --scale=[num] Scale factor (Default: undefined) --concurrency=[num] Number of exports that can be run concurrently. (Default: 4) --files=[path] Path to files directory. (Default: "/home/gandalf/Documents/MapBox") --syncAPI=[URL] MapBox API URL. (Default: "http://api.tiles.mapbox.com") --syncURL=[URL] MapBox sync URL. (Default: "https://tiles.mapbox.com") --syncAccount=[account] MapBox account name. (Default: "") --syncAccessToken=[token] MapBox access token. (Default: "") --verbose=on|off verbose logging (Default: "on") --config=[path] Path to JSON configuration file.
Now you can automate tile generation. A batch file for Windows would look something like this.
For the project argument, you’re giving the name of the project folder in MapBox\project, which in this case is meckbase. Do not put project.mml here.
metatile is optional, but if you have a healthy amount of RAM bumping it up from the default 2 will make things go faster. It will also reduce rendering problems around tile edges.
It assumes MapBox\project is in the default install location. If you put it somewhere else, use the --files=c:\path_to_project option. If you get this wrong the command will give you a can’t find project message.